Shot Framing & NPR
The Non-photorealistic and shot framing projects goal was to learn how to use and apply sketch and toon textures in redshift cinema 4d. This also helped to understand the rendering process in redshift and how it is different than viewport, standard, and physical renderers. The sketch and toon effect allows the creation of cartoon outlines and shaders. The second part of this project was to understand different shot framings such as one shot, two shot, and three shot. This project also included a over the shoulder shot sequence that followed the dialogue between to characters while switching angles between the two. The final part of this project was practicing frame stepping in both after effects and cinema 4d. Using a squash and stretch on a cube with a ease in and out on the fall and jump.
NPR
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NPR

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Creative Fields